In the context of TEL research the term "seamless learning", borrowed
from higher education (Kuh 1996), has been promoted by the G1:1
international group:
- "We see ubiquitous access to mobile, connected, personal,
handhelds creating the potential for a new phase in the evolution of
technology-enhanced learning, marked by a continuity of the learning
experience across different environments. We term this ‘seamless
learning'." (Chan et al. 2006 p.6)
Hence:
- "Seamless learning environment bridges private and public
learning spaces where learning happens as both individual and collective
efforts and across different contexts (such as in-school versus
after-school, formal versus informal)." (Looi et al. 2010 p.156)
The adoption of this term in the expression "seamless learning
environments", or in the synonymous expression "seamless learning
spaces", acknowledges an evolution of the technology and of the
educational culture at the end of the XX° century:
- "... (The evolution) is characterized by ‘seamless learning
spaces' and marked by continuity of the learning experience across
different scenarios or contexts, and emerging from the availability of
one device or more per student. By enabling learners to learn whenever
they are curious and seamlessly switch between different contexts, such
as between formal and informal contexts and between individual and
social learning, and by extending the social spaces in which learners
interact with each other, these developments, supported by theories of
social learning, situated learning, and knowledge building, will
influence the nature, the process and the outcomes of learning." (Chan
et al. 2006 p.23)
Based on a comprehensive review of the literature, Wong (2010) identifies 10 dimensions of seamless learning:
- (1) Encompassing formal and informal learning; (2) Encompassing
personalized and social learning; (3) Across time; (4) Across locations;
(5) Ubiquitous knowledge access (integrating context-aware learning,
augmented reality learning, and ubiquitous Internet access); (6)
Encompassing physical and digital worlds; (7) Combined use of multiple
device types (including "stable" technologies such as desktop computers,
interactive whiteboards with mobile devices); (8) Seamless switching
between multiple learning tasks (such as data collection, analysis,
presentation and communication). (9) Knowledge synthesis (integrating
prior and new knowledge, abstract and concrete knowledge, and
multi-disciplinary learning); (10) Encompassing multiple pedagogical or
learning activity models.